![]() Anti-Villain: It turns out that the Sorrow is a construct of a world destroyed by the Tides, designed to prevent the Tides from being used to destroy more worlds.Ambiguously Brown: All the "normal" human characters look this way, as a result of it being the far future where all current ethnicities have mixed with each other to the point of unrecognizability.Amazon Brigade: By the end of the first act, a female Castoff can travel with Callistege, Rhin and Matkina.The murdens you meet in-game hardly challenge the stereotype. Always Chaotic Evil: Most humans view the murdens, crow-like abhuman scavengers, as this.Reading the Kickstarter-backer-only comic "So Long As You Can See the Moon" not only gives some backstory on Rhin's relationship with Otero but also some info on the nature of her world and by extension of the KKC world. Word Of God from Patrick Rothfuss is that Rhin's homeworld is in fact Temerant, the setting of The Kingkiller Chronicle, and that she specifically comes from the little-explored country of Modeg.The later-released Torment supplement for the tabletop game reveals that the NPCs Jernaugh (the chiurgeon in Cliff's Edge) and Clairon (the military recruiter in the Fifth Eye) were members of the Jagged Dream, going some way to explaining their actions. There's a few tidbits from the Numenera tabletop RPG that flesh out the setting a bit, like explaining the nature of the "Jagged Dream" that the Changing God brought to the Sagus Protectorate in Aadiris' body (a cult worshiping war and conflict that seeks to start trouble wherever they go).It also confirms the player character's suspicions that the Observant Speck is literally the same person as Chila's best friend Speck from centuries ago, given Complete Immortality by the numenera. Silver - The Four Lessons of the Great Chila is the story most integrated with the game itself, and tells the same story you can hear from the Observant Speck about Chila the Great in much more detail.Red - The Red Hand is the novella with the least direct connection to the game, but does fill in a bit of detail about how the various mutant/abhuman races of the Ninth World originated from Homo sapiens stock.Indigo - For the Common Good explores the backstory of the Oasis of M'ra Jolios, which was originally intended as a major hub for the game but became cut content. ![]() Gold - To the Abyss fills in some of the backstory of the battle between the Changing God and Luthiya that Zerian Daywalker comes across the aftermath of in Zerian's mere.Blue - The Last Days of Archopalasia explains the backstory of the cloning machine from the lost city of Archopalasia that the Changing God repurposed to create the levies in Sagus Cliffs.All There in the Manual: The From the Depths novella series made available to Kickstarter backers fills in some of the backstory to the game, to varying degrees:.One character suspects that there might be many more than eight "worlds" preceding the present one. The setting is filled to the brink with mysterious artifacts and ruins from most of human history, and knowledge of the past is all but forgotten. After the End: The game takes place on Earth after the rise and fall of eight "great civilizations," in the historical era known as the Ninth World.Now, as you are hunted by the Sorrow note Renamed from the Angel of Entropy to avoid religious implications, enemy of the Changing God, for reasons you can't even remember, you must find the Changing God again and with him the key to uncovering your past. The God was once a man who discovered a way to cheat death for centuries by transferring his consciousness into a succession of bodies, only to seemingly disappear after leaving yours. The game puts you in the shoes of the Last Castoff, the final link in a chain of lives abandoned by a being called the Changing God. At the time, it was the most funded game on Kickstarter with over $4.1 million raised, for a grand total of around $4.5 million, counting donations from other sources. Unlike its predecessor, which used the Multiverse setting of Planescape, Tides of Numenera takes place in the futuristic Science Fantasy universe of Numenera, itself originally a Kickstarter project developed by Planescape supplement writer Monte Cook. It is one of the many games-crowd funded via Kickstarter, released after a lengthy development on February 28, 2017. Torment: Tides of Numenera is a Spiritual Successor to Planescape: Torment developed by inXile Entertainment.
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